• WIT Gaming, Aurora, IL (map)
  • 481 North Commons Drive
  • Aurora, IL, 60504
  • United States

• Aurora Smash Heroes at WIT Gaming (Aurora, IL) 
-- Melee Singles: 6:30pm
-- PM Singles: 9pm
-- $5 venue, $5 entry per game
-- Avg. >50 entrants

Stream: http://twitch.tv/AuroraSmash 
More info: http://smashboards.com/threads/sep-11-2015-ash-weeklies-for-melee-and-pm-begin-now-aurora-il.393131/
ing! 481 N Commons Dr Unit F in Aurora, Illinois. Located right next to the Fox Valley Mall and Papa Frescos.

Facebook Page: https://www.facebook.com/WITGames
Website: http://www.witgaming.com

Venue fee is 5$ per person which is payed directly to the venue. There is a tourney fee of 5$ for each game

No outside drink is encouraged, as WIT has cheap drinks and snacks for sale.

5:00pm - Signups/friendlies
6:30pm - Melee starts
9:00pm - PM starts
2:00am - Venue closes

Stream will be on Twitch at AuroraSmash for Melee and on Hitbox at AuroraPM for PM.

Melee Ruleset:

Stage List


Yoshi’s Story
Fountain of Dreams
Final Destination
Dream Land


Pokemon Stadium

General Rules

* Items are set to off
* Stock and time are set to 4 stock and 8 minutes, respectively
* Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.
* Double Blind: If elected
* Contest Port Priority: If elected
* Neutral Start: If elected
* DSR: You cannot counter pick to any stage you have won on ever.
* Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
* Forced Character Selection: Off
* Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
* Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses.
* Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.

How to Play a Set

* Players select their characters. Either player may elect to Double Blind
* Use Stage Striking to determine the first stage
* The players play the first match of the set
* Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start. Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
* Winning player of the preceding match bans a stage/stages (if applicable).
* For Best of 3 sets, each player gets 1 stage ban.
* For Best of 5 sets, there are no stage bans.
* The losing player of the preceding match picks a stage for the next match.
* The winning player of the preceding match may choose to change characters.
* The losing player of the preceding match may choose to change characters.
* The losing player of the preceding match gets first pick of port. Either player may elect for a neutral Start, but RPS will not be played to determine first pick.
* The next match is played.

Repeat Steps 4 through 9 for all subsequent matches until the set is complete.

PM Ruleset:

Project M 3.6 Ruleset

For the 1st match, stage strike the starter list in 1-2-1 fashion. After each match, the winner of the previous match bans 2 stages (Players may counterpick a stage that they previously banned in the set, but may not counterpick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.

Stage List:


Pokemon Stadium 2
Distant Planet [Doubles Only]
Yoshi's Story [Singles Only]

Final Destination
Fountain of Dreams
Green Hill Zone
Distant Planet

* 4 stock, 8 minutes.
* Sets are best of 3. Top 6 is all bo5.
* Items set to “off” and “none.”
* Either player may call for a Double Blind character selection for the first match.
* Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.
* Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.
* For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.
* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
* Quitting out of a match before it is over will result in a loss for the quitter.
* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
* If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
* Buffer set to off.
* Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
* Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not. (Exceptions can be made on textures, etc.)
* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.
* No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)
* No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.
* Both players may agree to any rule or stage outside the tournament ruleset.
* Giga Bowser is banned.